I’m searched both here and at apple’s devforums and followed all suggestions and am still stuck.
Basically, my app runs in the Simulator but won’t run when switched to the device (an iPod touch). No errors – I get a ‘finished running’ message from Xcode.
The trick is that another of my apps does run on the device. Hmm.
Incidentally (this is the ‘meta’ part) this bug is very confusing. I haven’t a clue where to look/what to read. It makes me think that there’s a document somewhere that I’ve missed. Any ideas about solving these types of bugs in general?
Holy camoley I figured it out.
I switched the following entry in the plist:
to this:
That did it. I’m running on an iPod touch, but either way that seems like a bug as Xcode could just check that the plist entry matches the device being run on…