I’m starting in 3D programming.
So I learn about vectors, matrices and all that stuff.
The question I lack is knowing about how all this stuff generates a 3D image.
What I need is an introduction to vectors, matrices and how these can be combined to make i.e. a 3D landscape. Let’s say, I need it shown and explained just as you write it on the paper.
Sadly, I cannot find a real good with Google… what I found are just code samples for OpenGL written in C++ with no good comments about what each line does and no information in depth about vectors and matrices.
Many thanks and best wishes,
Joern.
I can heartily recommend this book by Peter Shirley:
http://www.amazon.com/Fundamentals-Computer-Graphics-Peter-Shirley/dp/1568814690/ref=pd_sim_b_14