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Home/ Questions/Q 8291129
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T13:01:11+00:00 2026-06-08T13:01:11+00:00

I’m trying to convert HSB values to RGB values using this algorithm , but

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I’m trying to convert HSB values to RGB values using this algorithm, but I am not getting correct values. I have a fixed s of 29, a fixed b of 100, and am generating random integers between 0-360 for the h value, and feeding them into the function to get RGB back:

enter image description here

float h = (arc4random() % 360);
float s = 29;
float b = 100;
HSL2RGB(h, s, b, &red, &green, &blue);
NSLog(@"r:%f g:%f b:%f", red, green, blue);

output:

r:2971.000000 g:2971.000000 b:2971.000000

I tried this too:

float h = (arc4random() % 360)/1000.0;
float s = 0.29;
float b = 1.0;
HSL2RGB(h, s, b, &red, &green, &blue);
NSLog(@"r:%f g:%f b:%f", red, green, blue);

output:

r:1.000000 g:1.000000 b:1.000000

Am I doing something wrong, or is this algorithm messed up?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T13:01:13+00:00Added an answer on June 8, 2026 at 1:01 pm

    I don’t know your algorithm but I should you to use this algorigthm:

    typedef struct
    {
        double r;       // percent [0 - 1]
        double g;       // percent [0 - 1]
        double b;       // percent [0 - 1]
        double a;       // percent [0 - 1]
    } RGBA;
    
    typedef struct
    {
        double h;       // angle in degrees [0 - 360]
        double s;       // percent [0 - 1]
        double v;       // percent [0 - 1]
    } HSV;
    
    - (RGBA)RGBfromHSV:(HSV)value
    {
        double      hh, p, q, t, ff;
        long        i;
        RGBA        out;
        out.a       = 1;
    
        if (value.s <= 0.0) // < is bogus, just shuts up warnings
        {       
            if (isnan(value.h)) // value.h == NAN
            {   
                out.r = value.v;
                out.g = value.v;
                out.b = value.v;
                return out;
            }
    
            // error - should never happen
            out.r = 0.0;
            out.g = 0.0;
            out.b = 0.0;
            return out;
        }
    
        hh = value.h;
        if(hh >= 360.0) hh = 0.0;
        hh /= 60.0;
        i = (long)hh;
        ff = hh - i;
        p = value.v * (1.0 - value.s);
        q = value.v * (1.0 - (value.s * ff));
        t = value.v * (1.0 - (value.s * (1.0 - ff)));
    
        switch(i)
        {
            case 0:
                out.r = value.v;
                out.g = t;
                out.b = p;
                break;
            case 1:
                out.r = q;
                out.g = value.v;
                out.b = p;
                break;
            case 2:
                out.r = p;
                out.g = value.v;
                out.b = t;
                break;
    
            case 3:
                out.r = p;
                out.g = q;
                out.b = value.v;
                break;
            case 4:
                out.r = t;
                out.g = p;
                out.b = value.v;
                break;
            case 5:
            default:
                out.r = value.v;
                out.g = p;
                out.b = q;
                break;
        }
        return out;     
    }
    

    I used it into own of my project and I had no problem with it. 🙂

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