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Home/ Questions/Q 8106167
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T00:23:00+00:00 2026-06-06T00:23:00+00:00

I’m trying to store BitmapData from a MovieClip that is a PNG with transparency.

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I’m trying to store BitmapData from a MovieClip that is a PNG with transparency. When I copyPixels() the stored BitmapData to the stage bitmap’s BitmapData, the transparency has been replaced with solid white.

I’ve been googling this for over an hour now and trying some things on my own.

Here is the BitmapData storing code:

//for all block types
for(var block_type_properties in this.block_types)
{


    //block_types[i][3] = bitmapdata
    this.block_types[block_type_properties].push(new BitmapData(this.block_size,this.block_size,true,0x000000));

    //block_types[i][4] = scale 
    this.block_types[block_type_properties].push(new Number(this.block_size/ this.block_types[block_type_properties][2].width));

    //block_types[i][5] = matrix
    this.block_types[block_type_properties].push(this.block_types[block_type_properties][2].transform.matrix);

    //scale the matrix
    this.block_types[block_type_properties][5].scale(this.block_types[block_type_properties][4],this.block_types[block_type_properties][4]);

    //apply the matrix to the movieclip
    this.block_types[block_type_properties][2].transform.matrix = this.block_types[block_type_properties][5];

    //draw the scaled movieclip into the bitmapdata
    this.block_types[block_type_properties][3].draw(this.block_types[block_type_properties][2],this.block_types[block_type_properties][5]);


}

and here is the part that actually pastes the pixels onto the stage’s bitmap:

this.stage_background_bitmap_data.copyPixels(this.block_types[1][3],new Rectangle(0,0,this.block_size,this.block_size),new Point(blocks_array[block_count]['block'].x,blocks_array[block_count]['block'].y));

Does anyone have any idea why the transparency in the PNG is being replaced with white?

Edit:

These are two lines of code from the constructor:

this.stage_background_bitmap_data = new BitmapData(this.level_width,this.level_height,true,0x00000000);         
this.stage_background_bitmap = new Bitmap(this.stage_background_bitmap_data);

I’ve ruled out the matrix scaling from being the problem. I removed it and there was no effect on the transparency, or lack thereof.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T00:23:03+00:00Added an answer on June 6, 2026 at 12:23 am

    Specify the mergeAlpha parameter. From the docs for BitmapData.copyPixels():

    The mergeAlpha property controls whether or not the alpha channel is
    used when a transparent image is copied onto another transparent
    image. To copy pixels with the alpha channel data, set the mergeAlpha
    property to true. By default, the mergeAlpha property is false.

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