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Home/ Questions/Q 8362205
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T11:53:19+00:00 2026-06-09T11:53:19+00:00

I’m trying to use html5 audio with Dart and Chrome, and I’m going the

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I’m trying to use html5 audio with Dart and Chrome, and I’m going the easy way of using AudioElement as much as possible. I want to be able to pause sound and resume it later. I have:

startSound() {
  audioElement.src = "foo";
  audioElement.load();
  audioElement.play();
}

pause() {
  this.time = audioElement.currentTime;
  audioElement.pause();
}

unpause() {
  audioElement.currentTime = this.time;
  audioElement.play();
}

These are hooked up to event handlers, so when someone clicks the ‘pause’ button, playback stops. When they hit the ‘resume’ button, though, playback resumes for only about half a second before stopping again.

How do I get audio to resume properly?

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  1. Editorial Team
    Editorial Team
    2026-06-09T11:53:20+00:00Added an answer on June 9, 2026 at 11:53 am

    There appears to be a timing issue in Chrome. You need to tell Chrome to play, then pause again, then play again, with a short delay between each.

    A working version of the unpause method is:

    unpause() {
      var fn = () {
        audioElement.currentTime = this.time;
        audioElement.play();
      };
      fn();
      window.setTimeout(() => audioElement.pause(), 25);
      window.setTimeout(fn, 50);
    }
    
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