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Home/ Questions/Q 8347387
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T07:21:07+00:00 2026-06-09T07:21:07+00:00

I’m trying to use the checkmark gesture recognizer example in the documentation but it

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I’m trying to use the checkmark gesture recognizer example in the documentation but it only works the first time I make the gesture. After recognized it, it doesn’t work again.

I’m using the following code:

CheckmarkGestureRecognizer.h

#import <UIKit/UIKit.h>
#import <UIKit/UIGestureRecognizerSubclass.h>

@interface Checkmark2GestureRecognizer : UIGestureRecognizer {
    BOOL strokeUp ;
}


- (void)reset;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;

@property (nonatomic,readwrite) UIGestureRecognizerState state;
@property (nonatomic,assign) CGPoint midPoint;
@end

CheckmarkGestureRecognizer.m

#import "Checkmark2GestureRecognizer.h"


@implementation Checkmark2GestureRecognizer

@synthesize state;
@synthesize midPoint;

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    [super touchesBegan:touches withEvent:event];
            NSLog(@"began");
    strokeUp = NO;
    if ([touches count] != 1) {
        self.state = UIGestureRecognizerStateFailed;
        return;
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    [super touchesMoved:touches withEvent:event];
    if (self.state == UIGestureRecognizerStateFailed) return;
    CGPoint nowPoint = [[touches anyObject] locationInView:self.view];
    CGPoint prevPoint = [[touches anyObject] previousLocationInView:self.view];
    if (!strokeUp) {
        // on downstroke, both x and y increase in positive direction
        if (nowPoint.x >= prevPoint.x && nowPoint.y >= prevPoint.y) {
            self.midPoint = nowPoint;
            // upstroke has increasing x value but decreasing y value
        } else if (nowPoint.x >= prevPoint.x && nowPoint.y <= prevPoint.y) {
            strokeUp = YES;
        } else {
            self.state = UIGestureRecognizerStateFailed;
        }
    }
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    [super touchesEnded:touches withEvent:event];
    if ((self.state == UIGestureRecognizerStatePossible) && strokeUp) {
        self.state = UIGestureRecognizerStateRecognized;
            NSLog(@"Ended");
    }

}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    [super touchesCancelled:touches withEvent:event];
    self.midPoint = CGPointZero;
    strokeUp = NO;
    self.state = UIGestureRecognizerStateFailed;
    NSLog(@"cancelled");
}

- (void)reset {
    [super reset];
    NSLog(@"reset");
    self.midPoint = CGPointZero;
    strokeUp = NO;
}

@end

Any idea about what am I doing wrong?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T07:21:08+00:00Added an answer on June 9, 2026 at 7:21 am

    I’ve got similar problem with own gesture recognizer. Seems UIGestureRecognizer doesn’t call “reset” method of your class, and doesn’t set “state” property to UIGestureRecognizerStatePossible.

    I know two ways to make it work:

    1. You can set state property to UIGestureRecognizerStatePossible by yourself in your touchesEnded method. But it seems wrong.
    2. You can use state property of UIGestureRecognizer instead of your own state. I.e. use super.state instead of self.state everywhere.
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