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Home/ Questions/Q 5841165
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T11:51:15+00:00 2026-05-22T11:51:15+00:00

I’m using a Perspective View with gluPerspective and gluLookAt and I have the x,y

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I’m using a Perspective View with gluPerspective and gluLookAt and I have the x,y world coordinates of an object. How can I determine if the object is outside the viewable area? Note that the camera is always moving around.

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  1. Editorial Team
    Editorial Team
    2026-05-22T11:51:15+00:00Added an answer on May 22, 2026 at 11:51 am

    First thing first: OpenGL doesn’t have a camera. It just transforms vertices around. And gluLookAt just applies a transformation on the objects that’s inverse to a movement of a thought camera.

    The solution had already been given in the first comment by Robert Massaioli: In OpenGL a perspective transformation is described in terms of a frustum (gluPerpective just calculates frustum parameters and passes these to glFrustum). So by determining frustum culling of your objects, i.e. if they are culled, you determine if they’re still visible.

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