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Home/ Questions/Q 934861
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T21:04:03+00:00 2026-05-15T21:04:03+00:00

I’m working with a large code base which uses const strings in structure initializers.

  • 0

I’m working with a large code base which uses const strings in structure initializers. I’m trying to translate these strings via GNU gettext with a minimal amount of time.
Is there some sort of conversion operator I can add to default_value which will allow Case #1 to work?

#include <cstring>

template<int N> struct fixed_string
{
    char text[N];
};

// Case #1
struct data1
{
    char string[50];
};

// Case #2
struct data2
{
    const char* string;
};

// Case #3
struct data3
{
    fixed_string<50> string;
};

// A conversion helper
struct default_value
{
    const char* text;
    default_value(const char* t): text(t) {}

    operator const char*() const
    {
        return text;
    }

    template<int M> operator fixed_string<M>() const
    {
        fixed_string<M> ret;
        std::strncpy(ret.text, text, M);
        ret.text[M - 1] = 0;
        return ret;
    }
};

// The translation function
const char* translate(const char* text) {return "TheTranslation";}

int main()
{
    data1 d1 = {default_value(translate("Hello"))}; // Broken
    data2 d2 = {default_value(translate("Hello"))}; // Works
    data3 d3 = {default_value(translate("Hello"))}; // Works
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T21:04:04+00:00Added an answer on May 15, 2026 at 9:04 pm

    What about direct conversion to data1?

    ..
    operator data1() const
    {
        data1 ret;
        std::strncpy(ret.string, text, sizeof(ret.string));
        ret.string[sizeof(ret.string)] = 0;
        return ret;
    }
    ..
    

    and then:

    ..
        data1 d1 = default_value(translate("Hello")); // should work now...
    ..
    
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