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Home/ Questions/Q 8261733
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T03:30:54+00:00 2026-06-08T03:30:54+00:00

I’m writing a GUI to display a vtkUnstructuredGrid containing several scalars and vectors. The

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I’m writing a GUI to display a vtkUnstructuredGrid containing several scalars and vectors. The objective is to let the user decide whether s/he wants to display a color map, or a vector field of glyphs or just the mesh itself.

That gives me basically four actors: one for the map, one for the glyphs, one for the mesh and a last one for the colorbar. Depending on the user’s choice, I need to display either the mesh alone, or the map and the colorbar, or the glyphs and the colorbar. I can prepare each actor independently and store them as an attribute of my GUI for a later access.

I’m wondering what is the most efficient approach for rendering only what the user wants:

  • toggling the visibility of each actor depending on the use case (using a .SetVisibility(True/False)), or

  • adding/removing the corresponding actors to/from the vtkRenderer.

Any insight will be greatly appreciated.

— Edit —

A corollary is : when a vtkRenderer renders actors, does it skip the invisible ones or does it renders them, then hides them ?

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  1. Editorial Team
    Editorial Team
    2026-06-08T03:30:57+00:00Added an answer on June 8, 2026 at 3:30 am

    Have you noticed a performance difference or something? I would have said those two techniques should do exactly the same thing at runtime.

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