I’m writing iPad cocos2d game with animations.
Designer gave me frames for each animating character in png. I’m using TexturePacker to pack my textures. But one of character is very big (600×600 pixels). And there 200 frames of animation. So, it will be very big memory part if I will pack it with TP to some atlases. But really not all 600×600 pixels are changing. Character has only moving hands and legs.
I think, I should cut static part from frames and cut dynamic parts from each frame to decrease memory usage. Is there some existing instrument for this? Or there is some better way to do in my situation?
For others with same problem:
After all I refused Cocos2d and write game with video. Huge animations was prerendered in video file, small animations I overlayed with imageView.animationImages.
You can change video playbackTime to add interactions.