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Home/ Questions/Q 252701
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T21:42:00+00:00 2026-05-11T21:42:00+00:00

I’m writing some template classes for parseing some text data files, and as such

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I’m writing some template classes for parseing some text data files, and as such it is likly the great majority of parse errors will be due to errors in the data file, which are for the most part not written by programmers, and so need a nice message about why the app failed to load e.g. something like:

Error parsing example.txt. Value (“notaninteger”)of [MySectiom]Key is not a valid int

I can work out the file, section and key names from the arguments passed to the template function and member vars in the class, however I’m not sure how to get the name of the type the template function is trying to convert to.

My current code looks like, with specialisations for just plain strings and such:

template<typename T> T GetValue(const std::wstring &section, const std::wstring &key)
{
    std::map<std::wstring, std::wstring>::iterator it = map[section].find(key);
    if(it == map[section].end())
        throw ItemDoesNotExist(file, section, key)
    else
    {
        try{return boost::lexical_cast<T>(it->second);}
        //needs to get the name from T somehow
        catch(...)throw ParseError(file, section, key, it->second, TypeName(T));
    }
}

Id rather not have to make specific overloads for every type that the data files might use, since there are loads of them…

Also I need a solution that does not incur any runtime overhead unless an exception occurs, i.e. a completely compile time solution is what I want since this code is called tons of times and load times are already getting somewhat long.

EDIT: Ok this is the solution I came up with:

I have a types.h containg the following

#pragma once
template<typename T> const wchar_t *GetTypeName();

#define DEFINE_TYPE_NAME(type, name) \
    template<>const wchar_t *GetTypeName<type>(){return name;}

Then I can use the DEFINE_TYPE_NAME macro to in cpp files for each type I need to deal with (eg in the cpp file that defined the type to start with).

The linker is then able to find the appropirate template specialisation as long as it was defined somewhere, or throw a linker error otherwise so that I can add the type.

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  1. Editorial Team
    Editorial Team
    2026-05-11T21:42:00+00:00Added an answer on May 11, 2026 at 9:42 pm

    Jesse Beder’s solution is likely the best, but if you don’t like the names typeid gives you (I think gcc gives you mangled names for instance), you can do something like:

    template<typename T>
    struct TypeParseTraits;
    
    #define REGISTER_PARSE_TYPE(X) template <> struct TypeParseTraits<X> \
        { static const char* name; } ; const char* TypeParseTraits<X>::name = #X
    
    
    REGISTER_PARSE_TYPE(int);
    REGISTER_PARSE_TYPE(double);
    REGISTER_PARSE_TYPE(FooClass);
    // etc...
    

    And then use it like

    throw ParseError(TypeParseTraits<T>::name);
    

    EDIT:

    You could also combine the two, change name to be a function that by default calls typeid(T).name() and then only specialize for those cases where that’s not acceptable.

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