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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T23:06:20+00:00 2026-06-06T23:06:20+00:00

I’m writing the code for my own live wallpaper. The wallpaper (among other things)

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I’m writing the code for my own live wallpaper.
The wallpaper (among other things) has a background bitmap that rotates continuously. The bitmap is big (768x768px). Every screen refresh I do:

canvas.drawColor(Color.WHITE);
Matrix matrix = new Matrix();
matrix.setRotate(degrees, background.getWidth() / 2, background.getHeight() / 2);
canvas.drawBitmap(background, matrix, paint);

The wallpaper will run 12-18 FPS.
Is this too heavy? Are there better ways to do this? Thank you in advance.

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  1. Editorial Team
    Editorial Team
    2026-06-06T23:06:23+00:00Added an answer on June 6, 2026 at 11:06 pm

    You can try Using Animation,

    For Sample Example,

    RotateAnimation animationRotator = new RotateAnimation(0f, 360f, 10f, 10f);
    animationRotator.setInterpolator(new LinearInterpolator());
    animationRotator.setRepeatCount(Animation.INFINITE); // For Infinite Rotation
    animationRotator.setDuration(1000); // Duration in which one rotation should get over
    
    yourView.startAnimation(animationRotator);
    
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