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Home/ Questions/Q 8228675
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T16:32:21+00:00 2026-06-07T16:32:21+00:00

In ActionScript you have two options to communicate to the host. (In my case

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In ActionScript you have two options to communicate to the host. (In my case a .NET app that uses AxInterop.ShockwaveFlashObjects.dll to host the flash movie)

fscommand(String, ...);

ExternalInterface.call(String, ...);

what are the main differences between the two?

Could it be that fscommand arrives with a little delay on the host side? (i.e. it is not blocking and could therefore get mixed up with ExternalInterface calls?)

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  1. Editorial Team
    Editorial Team
    2026-06-07T16:32:23+00:00Added an answer on June 7, 2026 at 4:32 pm

    ExternalInterface is a direct replacement for fscommand, which was the old method (pre Flash player 8) of communicating between Flash and the container application (see Adobe documentation).

    From the documentation again, the advantages of ExternalInterface over fscommand are as follows:

    • You can use any JavaScript function, not only the functions that you
      can use with the fscommand() function.
    • You can pass any number of arguments, with any names; you aren’t
      limited to passing a command and a single string argument. This gives
      the external API much more flexibility than fscommand().
    • You can pass various data types (such as Boolean, Number, and
      String); you are no longer limited to String parameters.
    • You can receive the value of a call, and that value returns
      immediately to ActionScript (as the return value of the call you make).

    If you’re targeting Flash Player 8 or later the recommendation is that you use ExternalInterface.

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