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Home/ Questions/Q 8309849
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T19:14:57+00:00 2026-06-08T19:14:57+00:00

In AS3 – after drawing into the graphics canvas of a DisplayObject using beginFill()

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In AS3 – after drawing into the graphics canvas of a DisplayObject using beginFill(), does closing the fill
using endFill() impact (improve) performance or memory consumption?

Or does it merely closes the fill so that you can start a new one elsewhere?

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  1. Editorial Team
    Editorial Team
    2026-06-08T19:14:59+00:00Added an answer on June 8, 2026 at 7:14 pm

    I have used this methods a lot in intensive applications (videogames) and tried to learn about this too. I never noticed any differences so I would say it does not affect performance or memory consumption. I think it just changes a flag so that it doesn’t fill other shapes you draw later.

    However, I couldn’t find any “official” sources confirming or denying this so I am not 100% positive. I’m sorry but this is the best answer I can give you 😉

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