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Home/ Questions/Q 683617
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T01:43:37+00:00 2026-05-14T01:43:37+00:00

In javascript there’s this sweet, sweet function window.setTimeout( func, 1000 ) ; which will

  • 0

In javascript there’s this sweet, sweet function window.setTimeout( func, 1000 ) ; which will asynchronously invoke func after 1000 ms.

I want to do something similar in C++ (without multithreading), so I put together a sample loop like:

    #include <stdio.h>

    struct Callback
    {
      // The _time_ this function will be executed.
      double execTime ;

      // The function to execute after execTime has passed
      void* func ;
    } ;

    // Sample function to execute
    void go()
    {
      puts( "GO" ) ;
    }

    // Global program-wide sense of time
    double time ;

    int main()
    {
      // start the timer
      time = 0 ;

      // Make a sample callback
      Callback c1 ;
      c1.execTime = 10000 ;
      c1.func = go ;

      while( 1 )
      {
        // its time to execute it
        if( time > c1.execTime )
        {
          c1.func ; // !! doesn't work!
        }

        time++;
      }
    }

How can I make something like this work?

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  1. Editorial Team
    Editorial Team
    2026-05-14T01:43:37+00:00Added an answer on May 14, 2026 at 1:43 am

    Make Callback::func of type void (*)(), i.e.

    struct Callback
    {
        double execTime;
        void (*func)();
    };
    

    You can call the function this way:

    c1.func();
    

    Also, don’t busy-wait. Use ualarm on Linux or CreateWaitableTimer on Windows.

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