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Home/ Questions/Q 8384419
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T17:24:10+00:00 2026-06-09T17:24:10+00:00

In my attempt to create my first 3D game using Ogre I started writing

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In my attempt to create my first 3D game using Ogre I started writing a general “Object” class.
The constructor:

Object( const char* mesh, Ogre::SceneManager*& sm )
{
    ...
    _sn = sm->getRootSceneNode()->createChildSceneNode( _sn_name );
    _ent = sm->createEntity( _ent_name, mesh );
    _sn->attachObject(_ent);
    ...            
}

_sn being a SceneNode* and _ent an Entity* (both private).
The problem is that nothing gets drawn to the screen!
But if I use:

Ogre::Entity *map = mSceneMgr->createEntity("map","map.mesh");
Ogre::SceneNode *sc = mSceneMgr->getRootSceneNode()->createChildSceneNode("mapNode");
sc->attachObject(map);

outside of a class, the object gets drawn and everything works.

What’s wrong with my approach and how can I fix it?

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  1. Editorial Team
    Editorial Team
    2026-06-09T17:24:11+00:00Added an answer on June 9, 2026 at 5:24 pm

    Managed to fix this.
    In my destructor I had the scene manager call detachAllObjects(). Commenting/removing that solved the problem obviously

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