Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 138597
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T07:17:21+00:00 2026-05-11T07:17:21+00:00

In my project we have a base exception. For handling showing error dialogs, log

  • 0

In my project we have a base exception. For handling showing error dialogs, log and such. Im looking for a way to handle all derived classes of that exception, I thought this would work:

try {   main_loop(); } catch (const MyExceptionBase* e) {   handle_error(e); } 

As every child instance thrown could be represented by a pointer to its parent. But no, when exceptions are thrown now, its an unhandled exception.

Why is this? Do c++ only throw exceptions as references? Thereby rendering my catch block useless? But then why does this even compile in the first place?

The only other way I can think of is this:

try {   main_loop(); } catch (const ExceptionA& e) {   handle_error(e); } catch (const ExceptionB& e) {   handle_error(e); } catch (const ExceptionC& e) {   handle_error(e); } 

Which seems kinda ugly. What is the correct way to do this? Dont have a base exception class? Or can it be solved in the way I want?

Ps: What handle_error() does is simply make use of the base class function display_message_box() and cleanly shutdown the program.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-11T07:17:22+00:00Added an answer on May 11, 2026 at 7:17 am

    Just mix the two approaches: use the base class, and use a reference.

    try {   main_loop(); } catch (const MyExceptionBase& e) {   handle_error(e); } 

    BTW C++ can catch pointers, if you throw them. It’s not advisable though.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am extending an existing C++ project. I have a base class that derives
I have a plain project structure: Base Dir src ;; Pile of Clojure files
In a Rail 3 project I have a script: <%= javascript_tag do -%> var
I am learning Fluent NHibernate and this issue arose from that project. I have
I'm developing a MVC3 base website and I am looking for a solution for
I have a custom Install method in a project where I'm loading a user's
I have an Eclipse Dynamic Web Project and a Tomcat server configured in Eclipse
I have just created an ASP.NET C# project and a virtual directory for it
I have created a WCF REST style service in my project. In development I
I know about the difference between the base/active SDKs and the deployment target. I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.