Is it possible to change strings (content and size) in Lua bytecode so that it will still be correct?
It’s about translating strings in Lua bytecode. Of course, not every language has the same size for each word…
Is it possible to change strings (content and size) in Lua bytecode so that
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Yes, it is if you know what you’re doing. Strings are prefixed by their size stored as an int. The size and endianness of that int is platform-dependent. But why do you have to edit bytecode? Have you lost the sources?