Is that possible? Because I need to draw a photo-background with moving objects on top of it, in atleast 35 fps. It must take alot of resources to redraw that whole background every frame, even for a short time? (live wallpaper)
I tried to redraw the background only at each moving object’s Rect, but that only makes those parts of the screen flickering.
Ok it seems there is no big gain anyways in doing these opmimizations.
The flicker is ofcourse because of double-buffering, there are Two buffers to erase, therefore the flickering.