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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T23:10:07+00:00 2026-06-07T23:10:07+00:00

It is my first Unity project so the question might be silly. I Have

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It is my first Unity project so the question might be silly.
I Have created two 3d object with blender and imported the fbx (Autodesk) file in a Unity3D project. The problem is that when I instantiate the assets in the editor, the objects are always rendered at the same position (the one they had in blender) though I have actually changed it (in Unity).

What am I missing?

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  1. Editorial Team
    Editorial Team
    2026-06-07T23:10:10+00:00Added an answer on June 7, 2026 at 11:10 pm

    Most commonly this is caused by fbx exporter. If objects don’t have animations, uncheck animation box in fbx exporter.

    If you instantiate objects by script you probably set wrong position of objects. It should look something like this:

    var Object:GameObject; //This object should be assigned from project pan.
    var pos:Vector3; //Wanted object position in world
    var rot=Quaternion.Euler (0, 0, 0); //Wanted object rotation(all zeros sets it to original)
    //This should be in some function
    var name = Instantiate(Object, pos, rot);
    
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