It is not a secret that on CUDA 4.x the first call to cudaMalloc
can be ridiculously slow (which was reported several times), seemingly a bug in CUDA drivers.
Recently, I noticed weird behaviour: the running time of cudaMalloc
directly depends on how many 3rd-party CUDA libraries I linked to my program
(note that I do NOT use these libraries, just link my program with them)
I ran some tests using the following program:
int main() {
cudaSetDevice(0);
unsigned int *ptr = 0;
cudaMalloc((void **)&ptr, 2000000 * sizeof(unsigned int));
cudaFree(ptr);
return 1;
}
the results are as follows:
-
Linked with: -lcudart -lnpp -lcufft -lcublas -lcusparse -lcurand
running time: 5.852449 -
Linked with: -lcudart -lnpp -lcufft -lcublas running time: 1.425120
-
Linked with: -lcudart -lnpp -lcufft running time: 0.905424
-
Linked with: -lcudart running time: 0.394558
According to ‘gdb’, the time indeed goes into my cudaMalloc, so it’s not caused by some
library initialization routine..
I wonder if somebody has plausible explanation for this ?
In your example, the
cudaMalloccall initiates lazy context establishment on the GPU. When runtime API libraries are included, their binary payloads have to be inspected and the GPU elf symbols and objects they contain merged into the context. The more libraries there are, the longer you can expect the process to take. Further, if there is an architecture mismatch in any of the cubins and you have a backwards compatible GPU, it can also trigger driver recompilation of device code for the target GPU. In a very extreme case, I have seen an old application linked with an old version of CUBLAS take 10s of seconds to load and initialise when run on a Fermi GPU.You can explicitly force lazy context establishment by issuing a
cudaFreecall like this:If you profile or instrument this version with timers you should find that the first
cudaFreecall consumes most of the runtime and thecudaMalloccall becomes almost free.