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Home/ Questions/Q 6022647
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T03:53:15+00:00 2026-05-23T03:53:15+00:00

It’s possible to determine memory usage (according to Jon Skeet’s blog) like this :

  • 0

It’s possible to determine memory usage (according to Jon Skeet’s blog)
like this :

public class Program
{
    private static void Main()
    {
        var before = GC.GetTotalMemory(true);

        var point = new Point(1, 0);

        var after = GC.GetTotalMemory(true);

        Console.WriteLine("Memory used: {0} bytes", after - before);
    }

    #region Nested type: Point

    private class Point
    {
        public int X;
        public int Y;

        public Point(int x, int y)
        {
            X = x;
            Y = y;
        }
    }

    #endregion
}

It prints Memory used: 16 bytes (I’m running x64 machine).
Consider we change Point declaration from class to struct. How then to determine memory used? Is is possible at all? I was unable to find anything about getting stack size in .NET

P.S

Yes, when changed to ‘struct’, Point instances will often be stored on Stack(not always), instead of Heap.Sorry for not posting it first time together with the question.

P.P.S

This situation has no practical usage at all(IMHO), It’s just interesting for me whether it is possible to get Stack(short term storage) size. I was unable to find any info about it, so asked you, SO experts).

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T03:53:16+00:00Added an answer on May 23, 2026 at 3:53 am

    You won’t see a change in GetTotalMemory if you create the struct the way you did, since it’s going to be part of the thread’s stack, and not allocated separately. The GetTotalMemory call will still work, and show you the total allocation size of your process, but the struct will not cause new memory to be allocated.

    You can use sizeof(Type) or Marshal.SizeOf to return the size of a struct (in this case, 8 bytes).

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