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Home/ Questions/Q 1049853
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T16:40:52+00:00 2026-05-16T16:40:52+00:00

I’ve always thought it’s the general wisdom that std::vector is implemented as an array,

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I’ve always thought it’s the general wisdom that std::vector is “implemented as an array,” blah blah blah. Today I went down and tested it, and it seems to be not so:

Here’s some test results:

UseArray completed in 2.619 seconds
UseVector completed in 9.284 seconds
UseVectorPushBack completed in 14.669 seconds
The whole thing completed in 26.591 seconds

That’s about 3 – 4 times slower! Doesn’t really justify for the “vector may be slower for a few nanosecs” comments.

And the code I used:

#include <cstdlib>
#include <vector>

#include <iostream>
#include <string>

#include <boost/date_time/posix_time/ptime.hpp>
#include <boost/date_time/microsec_time_clock.hpp>

class TestTimer
{
    public:
        TestTimer(const std::string & name) : name(name),
            start(boost::date_time::microsec_clock<boost::posix_time::ptime>::local_time())
        {
        }

        ~TestTimer()
        {
            using namespace std;
            using namespace boost;

            posix_time::ptime now(date_time::microsec_clock<posix_time::ptime>::local_time());
            posix_time::time_duration d = now - start;

            cout << name << " completed in " << d.total_milliseconds() / 1000.0 <<
                " seconds" << endl;
        }

    private:
        std::string name;
        boost::posix_time::ptime start;
};

struct Pixel
{
    Pixel()
    {
    }

    Pixel(unsigned char r, unsigned char g, unsigned char b) : r(r), g(g), b(b)
    {
    }

    unsigned char r, g, b;
};

void UseVector()
{
    TestTimer t("UseVector");

    for(int i = 0; i < 1000; ++i)
    {
        int dimension = 999;

        std::vector<Pixel> pixels;
        pixels.resize(dimension * dimension);

        for(int i = 0; i < dimension * dimension; ++i)
        {
            pixels[i].r = 255;
            pixels[i].g = 0;
            pixels[i].b = 0;
        }
    }
}

void UseVectorPushBack()
{
    TestTimer t("UseVectorPushBack");

    for(int i = 0; i < 1000; ++i)
    {
        int dimension = 999;

        std::vector<Pixel> pixels;
            pixels.reserve(dimension * dimension);

        for(int i = 0; i < dimension * dimension; ++i)
            pixels.push_back(Pixel(255, 0, 0));
    }
}

void UseArray()
{
    TestTimer t("UseArray");

    for(int i = 0; i < 1000; ++i)
    {
        int dimension = 999;

        Pixel * pixels = (Pixel *)malloc(sizeof(Pixel) * dimension * dimension);

        for(int i = 0 ; i < dimension * dimension; ++i)
        {
            pixels[i].r = 255;
            pixels[i].g = 0;
            pixels[i].b = 0;
        }

        free(pixels);
    }
}

int main()
{
    TestTimer t1("The whole thing");

    UseArray();
    UseVector();
    UseVectorPushBack();

    return 0;
}

Am I doing it wrong or something? Or have I just busted this performance myth?

I’m using Release mode in Visual Studio 2005.


In Visual C++, #define _SECURE_SCL 0 reduces UseVector by half (bringing it down to 4 seconds). This is really huge, IMO.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T16:40:52+00:00Added an answer on May 16, 2026 at 4:40 pm

    Using the following:

    g++ -O3 Time.cpp -I <MyBoost>
    ./a.out
    UseArray completed in 2.196 seconds
    UseVector completed in 4.412 seconds
    UseVectorPushBack completed in 8.017 seconds
    The whole thing completed in 14.626 seconds

    So array is twice as quick as vector.

    But after looking at the code in more detail this is expected; as you run across the vector twice and the array only once. Note: when you resize() the vector you are not only allocating the memory but also running through the vector and calling the constructor on each member.

    Re-Arranging the code slightly so that the vector only initializes each object once:

     std::vector<Pixel>  pixels(dimensions * dimensions, Pixel(255,0,0));
    

    Now doing the same timing again:

    g++ -O3 Time.cpp -I <MyBoost>
    ./a.out
    UseVector completed in 2.216 seconds

    The vector now performance only slightly worse than the array. IMO this difference is insignificant and could be caused by a whole bunch of things not associated with the test.

    I would also take into account that you are not correctly initializing/Destroying the Pixel object in the UseArrray() method as neither constructor/destructor is not called (this may not be an issue for this simple class but anything slightly more complex (ie with pointers or members with pointers) will cause problems.

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