I’ve been looking for an optimized (i.e., quick) algorithm that converts a 24-bit RGB bitmap to a 16-bit (RGB565) bitmap using dithering. I’m looking for something in C/C++ where I can actually control how the dithering is applied. GDI+ seems to provide some methods, but I can’t tell if they dither or not. And, if they do dither, what mechanism are they using (Floyd-Steinberg?)
Does anyone have a good example of bitmap color-depth conversion with dithering?
As you mentioned, the Floyd-Steinberg dithering method is popular because it’s simple and fast. For the subtle differences between 24-bit and 16-bit color the results will be nearly optimal visually.
It was suggested that I use the sample picture Lena but I decided against it; despite its long history as a test image I consider it too sexist for modern sensibilities. Instead I present a picture of my own. First up is the original, followed by the conversion to dithered RGB565 (and converted back to 24-bit for display).
And the code, in C++:
I won’t guarantee this code is perfect, I already had to fix one of those subtle errors that I alluded to in another comment. However it did generate the results above. It takes 24-bit pixels in BGR order as used by Windows, and produces R5G6B5 16-bit pixels in little endian order.