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Home/ Questions/Q 8333049
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T02:53:31+00:00 2026-06-09T02:53:31+00:00

I’ve been trying to move an undecorated stage around the screen, by using the

  • 0

I’ve been trying to move an undecorated stage around the screen, by using the following mouse listeners:

  • onPressed
  • onReleased
  • onDragged

These events are from a rectangle. My idea is to move the undecorated window clicking on the rectangle and dragging all the window.

@FXML
protected void onRectanglePressed(MouseEvent event) {
    X = primaryStage.getX() - event.getScreenX();
    Y = primaryStage.getY() - event.getScreenY();
}

@FXML
protected void onRectangleReleased(MouseEvent event) {
    primaryStage.setX(event.getScreenX());
    primaryStage.setY(event.getScreenY());
}

@FXML
protected void onRectangleDragged(MouseEvent event) {
    primaryStage.setX(event.getScreenX() + X);
    primaryStage.setY(event.getScreenY() + Y);
}

All that I’ve got with these events is when I press the rectangle and start to drag the window, it moves a little bit. But, when I release the button, the window is moved to where the rectangle is.

Thanks in advance.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T02:53:32+00:00Added an answer on June 9, 2026 at 2:53 am

    I created a sample of an animated clock in an undecorated window which you can drag around.

    Relevant code from the sample is:

    // allow the clock background to be used to drag the clock around.
    final Delta dragDelta = new Delta();
    layout.setOnMousePressed(new EventHandler<MouseEvent>() {
      @Override public void handle(MouseEvent mouseEvent) {
        // record a delta distance for the drag and drop operation.
        dragDelta.x = stage.getX() - mouseEvent.getScreenX();
        dragDelta.y = stage.getY() - mouseEvent.getScreenY();
      }
    });
    layout.setOnMouseDragged(new EventHandler<MouseEvent>() {
      @Override public void handle(MouseEvent mouseEvent) {
        stage.setX(mouseEvent.getScreenX() + dragDelta.x);
        stage.setY(mouseEvent.getScreenY() + dragDelta.y);
      }
    });
    
    ...
    
    // records relative x and y co-ordinates.
    class Delta { double x, y; } 
    

    Code looks pretty similar to yours, so not quite sure why your code is not working for you.

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