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Home/ Questions/Q 8353695
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T09:20:12+00:00 2026-06-09T09:20:12+00:00

I’ve created a game in VS2010 using VB .NET 4 in C#. The game

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I’ve created a game in VS2010 using VB .NET 4 in C#. The game creates a thread for each player, and runs LUA code that the players have created.

Each LUA code is blocking for the thread, and should only terminate when the thread is terminated (The LUA script should contain an infinite loop)

I want to limit the CPU usage as the computer is currently overheating after running with 100% CPU for a few hours.

How can I throttle the threads without having control within them? I was hoping to have a thread manager to force suspend/resume but those are becoming obsolete, and I don’t want to be throwing exceptions because that will abort my LUA code that’s executing.

Any ideas?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-09T09:20:14+00:00Added an answer on June 9, 2026 at 9:20 am

    You can set the thread priority to low for those threads – that would help your system remain responsive… but you’d still use 100% CPU and still overheat, so I won’t go into detail of how.

    As other posters have mentioned, you need to get your threads to insert small sleeps. If you have no control over them at all, you can’t do anything else.

    I’d suggest you need to change your game API.

    Rather than having your code call the Lua code one time, and then Lua code infinite looping, I’d suggest you make the Lua code have a “Run one frame” function. You then move the infinite loop into your own code, and repeatedly call the “Run one frame” function.

    That way, you can insert sleeps, add logging, and do all kinds of other useful things.

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