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Home/ Questions/Q 8311459
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T19:49:22+00:00 2026-06-08T19:49:22+00:00

I’ve created an XNA application that utilizes LuaInterface (via Lua) to control many aspects

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I’ve created an XNA application that utilizes LuaInterface (via Lua) to control many aspects of the application itself.

I added an extension to an XNA class (specifically the KeyboardState object). The problem is, if I call the extended function with Lua, I get an error: Attempt to call field ‘KeyDown’ (a userdata value.

Here is my Lua script:

Game.Updated:Add(function(t)
    if Players.LocalPlayer.Controller.KeyboardState:KeyDown(KeyboardKey.W) then
        print("W key down")
    end
end)

And here is my module extending the class:

Imports System.Runtime.CompilerServices
Module XNAExtensions
    <Extension()> _
    Public Function KeyDown(ByVal this As Microsoft.Xna.Framework.Input.KeyboardState, ByVal e As Integer) As Boolean
        Return this.IsKeyDown(e)
    End Function
End Module

What am I doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-08T19:49:24+00:00Added an answer on June 8, 2026 at 7:49 pm

    Extension methods are a function of the compiler, not the framework. In order to call this from Lua, you will need to call your XNAExtensions module directly as a static method. Lua doesn’t understand extension methods.

    XNAExtensions:KeyDown(Players.LocalPlayer.Controller.KeyboardState, KeyboardKey.W)
    
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