Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8310645
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 8, 20262026-06-08T19:32:09+00:00 2026-06-08T19:32:09+00:00

I’ve developed a videogame some time ago, when WinXP were the current Windows version.

  • 0

I’ve developed a videogame some time ago, when WinXP were the current Windows version. The game needed to install its own font to the system if it wasn’t already present. I don’t remember how exactly I went about that in the code, I think I either used a specific WinAPI function, or I simply copied the font file into the Fonts folder – either way, it worked OK at the time.

However, when someone runs the game on Win7 now, the game cannot install the font unless the user runs it as an administrator. The game works, but uses a horrible default font instead, so as the result the user doesn’t even realise that something’s wrong and just thinks that the game looks terrible.

So what I need is to make the exe file always demand to be run as an administrator. I could recompile the game and setup the build so that the exe file would always demand the administrator rights, but I don’t have some of the SDKs that I’ve used anymore and so a rebuild would probably be somewhat difficult.

So what I would like to do is: Can I simply modify the .exe file somehow, without the source code, so that it would always demand to be run as an administrator?

I’ve found that I would need to put this in the manifest:

<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />

but can I edit an exe file’s manifest? I’ve tried XN Resource Editor that I used to work with the resources, but that doesn’t seem to be able to edit the manifest.

Is it possible to do this?

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-08T19:32:11+00:00Added an answer on June 8, 2026 at 7:32 pm

    You can create the manifest as an external XML file, and put it in the same folder as your executable. Name it YourAppName.exe.manifest (replacing the obvious with your actual executable name, of course), and it should work just like an embedded resource.

    An example of the external file:

    <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
    
    <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
      <assemblyIdentity
        type="win32"
        name="YourApplication"
        version="1.0.0.0"
        processorArchitecture="*"/>
      <dependency>
        <dependentAssembly>
          <assemblyIdentity
            type="win32"
            name="Microsoft.Windows.Common-Controls"
            version="6.0.0.0"
            publicKeyToken="6595b64144ccf1df"
            language="*"
            processorArchitecture="*"/>
        </dependentAssembly>
      </dependency>
      <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
        <security>
          <requestedPrivileges>
            <requestedExecutionLevel
              level="requireAdministrator"
              uiAccess="false"/>
          </requestedPrivileges>
        </security>
      </trustInfo>
    </assembly>
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I'm trying to select an H1 element which is the second-child in its group
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
I would like to count the length of a string with PHP. The string

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.