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Home/ Questions/Q 3795102
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T13:01:57+00:00 2026-05-19T13:01:57+00:00

I’ve never played around with the iPhone being landscape, but I have a fully

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I’ve never played around with the iPhone being landscape, but I have a fully working iPhone app that is all assuming the user is viewing the iPhone upright. I’d like to play around with rotating the phone, and in order to do that, I did something very simple:

I added the following code to my View Controller:

-(void)willRotateToInterfaceOrientation: (UIInterfaceOrientation)orientation duration:(NSTimeInterval)duration {
    NSLog(@"WILL ROTATE TO INTERFACE ORIENTATION: %@",orientation);

    if ((orientation == UIInterfaceOrientationLandscapeLeft) || (orientation == UIInterfaceOrientationLandscapeRight))
        tableView.frame = CGRectMake(0, 0, 480, 320);
    else
        tableView.frame = CGRectMake(0,73,320,390);


}

and I’m getting a BAD_ACCESS error. I don’t see the view load at all. So, what’s the problem, and how do I properly implement the willRotate method so that when the phone rotates, I can resize all my components?

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  1. Editorial Team
    Editorial Team
    2026-05-19T13:01:57+00:00Added an answer on May 19, 2026 at 1:01 pm

    The crash is caused by this line:

    NSLog(@"WILL ROTATE TO INTERFACE ORIENTATION: %@",orientation);
    

    orientation is an enum value, therefore the format specifier should be %i not %@.

    The simplest way to support rotating is to implement:

    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
    

    Return YES for the orientations you wish to support. Do not doing any resizing in this method. Use the views struts and springs to ensure that they resize and reposition themselves correctly for the alternate rotations.

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