I’ve written a AsyncTask:
public class AudioTransition extends AsyncTask <Void, Void, MediaPlayer>
{
private int goalID;
private int milliseconds;
private MediaPlayer tempPlayer;
AudioTransition(int ID, int Milliseconds)
{
goalID = ID;
milliseconds = (int)(((float)Milliseconds)/100);
}
@Override
protected void onPreExecute()
{
tempPlayer = MediaPlayer.create(context, goalID);
tempPlayer.setVolume(0, 0);
tempPlayer.setLooping(true);
tempPlayer.start();
}
@Override
protected MediaPlayer doInBackground(Void... arg0) {
for (int i = 0; i < 100; i++)
{
value = i;
publishProgress();
try {
Thread.sleep(milliseconds);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if (!player.isPlaying())
tempPlayer.pause();
}
return tempPlayer;
}
@Override
protected void onProgressUpdate(Void... v) {
super.onProgressUpdate(v);
player.setVolume(100-value, 100-value);
tempPlayer.setVolume(value, value);
}
@Override
protected void onPostExecute( MediaPlayer result ) {
super.onPostExecute(result);
player.reset();
player = tempPlayer;
player.setVolume(100,100);
transitioning = false;
}
}
But the volume doesn’t fade out. It just starts both tracks, then stops. The MediaPlayers are not updated until doInBackground completes. How can I make the MediaPlayers get updated within this type of background worker? It seems like the publishProgress() thing should work.
Oh lord. Dont be sleeping threads inside of AsyncTask! You are completely misusing AsyncTask. You couldn’t think of another way to do a timer type thing, so you’re latching onto the idea of publishprogress from AsyncTask (which doesn’t even work how I think you think it works) even though AsyncTask should be used for one thing and one thing only: doing heavy work off of the main (UI) thread.
If you just wanted to fade the volume out then use something like this: (this goes somewhere outside of any method).
just initialize your handler as a field inside of onCreate or whatever and make sure that and the counter variable are visible inside of that runnable.