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Home/ Questions/Q 8302189
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Editorial Team
  • 0
Editorial Team
Asked: June 8, 20262026-06-08T17:13:19+00:00 2026-06-08T17:13:19+00:00

I’ve written a AsyncTask: public class AudioTransition extends AsyncTask <Void, Void, MediaPlayer> { private

  • 0

I’ve written a AsyncTask:

public class AudioTransition extends AsyncTask <Void, Void, MediaPlayer>
{   
    private int goalID;
    private int milliseconds;
    private MediaPlayer tempPlayer;

    AudioTransition(int ID, int Milliseconds)
    {
        goalID = ID;
        milliseconds = (int)(((float)Milliseconds)/100);
    }

    @Override
    protected void onPreExecute()
    {
       tempPlayer = MediaPlayer.create(context, goalID);
       tempPlayer.setVolume(0, 0);
       tempPlayer.setLooping(true);
       tempPlayer.start();
    }

    @Override
    protected MediaPlayer doInBackground(Void... arg0) {

        for (int i = 0; i < 100; i++)
        {
            value = i;

            publishProgress();
            try {
                Thread.sleep(milliseconds);
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            if (!player.isPlaying())
                tempPlayer.pause();
        }

        return tempPlayer;
    }

    @Override
    protected void onProgressUpdate(Void... v) {
        super.onProgressUpdate(v);
        player.setVolume(100-value, 100-value);
        tempPlayer.setVolume(value, value);
    }


    @Override
    protected void onPostExecute( MediaPlayer result )  {
          super.onPostExecute(result);
          player.reset();
          player = tempPlayer;
          player.setVolume(100,100);
          transitioning = false;
    }
}

But the volume doesn’t fade out. It just starts both tracks, then stops. The MediaPlayers are not updated until doInBackground completes. How can I make the MediaPlayers get updated within this type of background worker? It seems like the publishProgress() thing should work.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T17:13:20+00:00Added an answer on June 8, 2026 at 5:13 pm

    Oh lord. Dont be sleeping threads inside of AsyncTask! You are completely misusing AsyncTask. You couldn’t think of another way to do a timer type thing, so you’re latching onto the idea of publishprogress from AsyncTask (which doesn’t even work how I think you think it works) even though AsyncTask should be used for one thing and one thing only: doing heavy work off of the main (UI) thread.

    If you just wanted to fade the volume out then use something like this: (this goes somewhere outside of any method).

     private Runnable VolumeFadeRunnable = new Runnable() {
            @Override
            public void run() {
                    volume--;
                 player.setVolume(volume, volume);
                     if(volume>0)
                   handler.postDelayed(this, 1000);
                     else
                       handler.removeCallbacks(this);
            }
        };
    

    just initialize your handler as a field inside of onCreate or whatever and make sure that and the counter variable are visible inside of that runnable.

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