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Home/ Questions/Q 8299605
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T16:12:48+00:00 2026-06-08T16:12:48+00:00

Let’s say I have a bpy.types.Object containing a bpy.types.Mesh data field; how can I

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Let’s say I have a bpy.types.Object containing a bpy.types.Mesh data field; how can I apply one of the modifiers associated with the object, in order to obtain a NEW bpy.types.Mesh, possibly contained within a NEW bpy.types.Object, thus leaving the original scene unchaged?

I’m interested in applying the EdgeSplit modifier right before exporting vertex data to my custom format; the reason why I want to do this is to have Blender automatically and transparently duplicate the vertices shared by two faces with very different orientations.

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  1. Editorial Team
    Editorial Team
    2026-06-08T16:12:49+00:00Added an answer on June 8, 2026 at 4:12 pm

    I suppose you’re using the 2.6 API.

    bpy.ops.object.modifier_apply (modifier='EdgeSplit')
    

    …applies to the currently active object its Edge Split modifier. Note that it’s object.modifier_apply (…)

    You can use

    bpy.context.scene.objects.active = my_object
    

    to set the active object. Note that it’s objects.active.

    Also, check the modifier_apply docs. Lot’s of stuff you can only do with bpy.ops.*.

    EDIT: Just saw you need a new (presumably temporary) mesh object. Just do

    bpy.ops.object.duplicate()
    

    after you set the active object and the new active object then becomes the duplicate (it retains any added modifier; if it was an object named ‘Cube’, it duplicates it, makes it active and names it ‘Cube.001’) to which you can then apply the modifier. Hope this was clear enough 🙂

    EDIT: Note, that bpy.ops.object.duplicate() uses not active object, but selected. To ensure the correct object is selected and duplicated do this

    bpy.ops.object.select_all(action = 'DESELECT')
    object.select = True
    
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