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Home/ Questions/Q 8325253
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T00:22:08+00:00 2026-06-09T00:22:08+00:00

Lets say I have the following class Parent { protected: virtual void overrideMe() =

  • 0

Lets say I have the following

class Parent {
  protected: 
    virtual void overrideMe() = 0;
}

class ChildA : public Parent {
  protected: 
    void overrideMe() = 0{}
}

class ChildB : public Parent {
  protected: 
    void overrideMe() = 0{}
}

class UtilClass {
  public:
  vector<Parent> planes;
  void compute() {
    Parent& p = planes[0];
  }
}

In this case I’d get in the compute() in UtilsClass an error, that “Parent” cannot be initialized.

What I’d like to do is to fill the array “planes” (with either ChildA or childB, i.e. non mixed type) in UtilClass and do some calculations.

Do I have to use pointers during initialization, or better to use to use template? I’m almost sure that template usage is not necessary as I’d like to limit the usage to only children of Parent class.

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  1. Editorial Team
    Editorial Team
    2026-06-09T00:22:11+00:00Added an answer on June 9, 2026 at 12:22 am

    vector<Parent> planes; doesn’t make sense because a Parent can’t exist. It’s an abstract class. You can have a vector of pointers or, better yet, smart pointers.

    Even if Parent wasn’t abstract, the vector of Parent objects would suffer from object slicing and it’s probably not what you want, since it would break polymorphism.

    class UtilClass {
      public:
      vector<Parent*> planes;
      void compute() {
        Parent& p = *planes[0];
      }
    }
    
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