Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8162745
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T18:49:55+00:00 2026-06-06T18:49:55+00:00

Let’s say I throw a cube and it falls on the ground with 45,

  • 0

Let’s say I throw a cube and it falls on the ground with 45, 45, 0 rotations (on it’s corner). Now in a ‘perfect’ world, the cube wouldn’t consist of atoms, and it would be ‘perfect’, there would be no wind (or any lesser movement of air) etc. And in the end the cube would stay on it’s corner. But we don’t live in such a boring ‘perfect’ world, and the physics emulators should take this into account and they do quite nicely. So the cube falls on it’s side.

Now my question is, how random is that? Does the cube always fall on it’s left side? Or maybe it depends on Math.random()? Or maybe it depends on current time? Or maybe it depends on some custom random function, that takes not time, but parameters of objects on stage, as it’s seed?

Why I am making this question is, that if the randomness wasn’t based on time, I probably could cache results of collisions (when objects stop) for their particular initial position to optimize my animation? If I cached the whole animation, I wouldn’t care, but If I only cached the end result, I could be surprised that two exactly same situations can evaluate to different results and then the other wouldn’t fit my cached version.

I could just check the source for Math.random functions, but that would be a shallow method, as the code is surely optimized, and as such sophisticated randomization isn’t needed there, I personally would use something like fallLeft = time % 2. Also, the code could change with time.

Couldn’t find anything about AwayPhysics here, so probably it’s something new for everyone – that’s why I added the parentheses part; the world won’t explode if I’ll assume one thing and it happens that in AwayPhysics it’s opposite, just what’s the standard?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T18:49:56+00:00Added an answer on June 6, 2026 at 6:49 pm

    I, personally, don’t use pre-made physics engines. Instead, when I want one, I write it myself, so I know how they work inside. The reason that the cube tips over is because the physics engine is inaccurate. It can only approximate things like trig functions, square-roots, integrals, et cetera, so instead it estimates them to a few digits of accuracy (15 in Javascript). If you have the case of, say, two perfect circles stacked on top of each other, the angle between them (pi/2) would slowly change to some seemingly random value based on the way the program was approximating pi. Eventually, this tiny error would grow as the circles rolled off of each other, and the top one would just fall. So, in answer to your question, the cube should fall the same way each time if thrown in the same way, but the direction in which it always fell would be effectively random.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let's say I have the string: hello world; some random text; foo; How could
Let's say I don't have photoshop, but I want to make pattern files (.pat)
Let's say I have a method in java, which looks up a user in
Let me explain best with an example. Say you have node class that can
Let me try to explain by example. Say website is hosted at example.com (NOT
Let's say I have a table with a Color column. Color can have various
Let's say that I have a SQLite database that I create in a separate
Let's say I have thousands of users and I want to make the passwords
Let's say I have a sortable list like this: $(.song-list).sortable({ handle : '.pos_handle', axis
Let's say I have a string like this: var str = /abcd/efgh/ijkl/xxx-1/xxx-2; How do

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.