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Home/ Questions/Q 1103367
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Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T01:19:59+00:00 2026-05-17T01:19:59+00:00

My code had an error about not defining the operator< . I corrected the

  • 0

My code had an error about not defining the operator<. I corrected the operator< problem in my code by overloading it. When I compile it, there was no error there but it has lots of errors about multidefinition. My code is:

int Vector3D::operator < (const Vector 3D &vector) const
{
 if(x<vector.x)
   return 1;
 else
   return 0;
}

Here are some of the lines:

debug/src/common/propagation-delay-model_1.o: In function `empty':
/usr/include/c++/4.1.2/limits:1044: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/common/propagation-loss-model_1.o: In function `empty':
/usr/include/c++/4.1.2/new:94: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/common/jakes-propagation-loss-model_1.o: In function `empty':
/usr/include/c++/4.1.2/new:94: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/common/cost231-propagation-loss-model_1.o: In function `empty':
/usr/include/c++/4.1.2/limits:1044: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/common/spectrum-propagation-loss-model_1.o: In function `~BandInfo':
/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/debug/ns3/type-id.h:392: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/common/friis-spectrum-propagation-loss_1.o: In function `~BandInfo':
/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/debug/ns3/vector.h:118: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/node/spectrum-phy_1.o: In function `~TypeId':
/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/debug/ns3/type-id.h:392: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/internet-stack/ipv6-l3-protocol_1.o: In function `new_allocator':
/usr/include/c++/4.1.2/new:94: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/routing/olsr/olsr-routing-protocol_1.o: In function `~Association':
/usr/include/c++/4.1.2/new:94: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const'
debug/src/core/vector_1.o:/home/bahar/Desktop/ns/ns-allinone-3.9/ns-allinone-3.9/ns-3.9/build/../src/core/vector.h:118: first defined here
debug/src/routing/olsr/test/bug780-test_1.o: In function `new_allocator':
/usr/include/c++/4.1.2/new:94: multiple definition of `ns3::Vector3D::operator<(ns3::Vector3D const&) const' 
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T01:20:00+00:00Added an answer on May 17, 2026 at 1:20 am

    It looks like you are defining a function in a header file, so it gets defined in every source file that includes it. Either declare it inline (which allows multiple definitions), or move the implementation into a source file (so it’s only defined once). EDIT: Or move the definition inside the class definition, which also makes it inline. (Thanks David.)

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