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Home/ Questions/Q 8297427
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T15:24:51+00:00 2026-06-08T15:24:51+00:00

Now that C++11 has multithreading I was wondering what is the correct way to

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Now that C++11 has multithreading I was wondering what is the correct way to implement lazy initialized singleton without using mutexes(for perf reasons).
I came up with this, but tbh Im not really good at writing lockfree code, so Im looking for some better solutions.

// ConsoleApplication1.cpp : Defines the entry point for the console application.
//
# include <atomic>
# include <thread>
# include <string>
# include <iostream>
using namespace std;
class Singleton
{

public:
    Singleton()
    {
    }
static  bool isInitialized()
    {
        return (flag==2);
    }
static  bool initizalize(const string& name_)
    {
        if (flag==2)
            return false;// already initialized
        if (flag==1)
            return false;//somebody else is initializing
        if (flag==0)
        {
            int exp=0;
            int desr=1;
            //bool atomic_compare_exchange_strong(std::atomic<T>* obj, T* exp, T desr)
            bool willInitialize=std::atomic_compare_exchange_strong(&flag, &exp, desr);
            if (! willInitialize)
            {
                //some other thread CASed before us
                std::cout<<"somebody else CASed at aprox same time"<< endl;
                return false;
            }
            else 
            {
                initialize_impl(name_);
                assert(flag==1);
                flag=2;
                return true;
            }
        }
    }
static void clear()
{
    name.clear();
    flag=0;
}
private:
static  void initialize_impl(const string& name_)
{
        name=name_;
}
static  atomic<int> flag;
static  string name;
};
atomic<int> Singleton::flag=0;
string Singleton::name;
void myThreadFunction()
{
    Singleton s;
    bool initializedByMe =s.initizalize("1701");
    if (initializedByMe)
        s.clear();

}
int main()
{
    while (true)
    {
        std::thread t1(myThreadFunction);
        std::thread t2(myThreadFunction);
        t1.join();
        t2.join();
    }
    return 0;
}

Note that clear() is just for testing, real singleton wouldnt have that function.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T15:24:52+00:00Added an answer on June 8, 2026 at 3:24 pm

    C++11 removes the need for manual locking. Concurrent execution shall wait if a static local variable is already being initialized.

    §6.7 [stmt.dcl] p4

    If control enters the declaration concurrently while the variable is being initialized, the concurrent execution shall wait for completion of the initialization.

    As such, simple have a static function like this:

    static Singleton& get() {
      static Singleton instance;
      return instance;
    }
    

    This will work all-right in C++11 (as long as the compiler properly implements that part of the standard, of course).


    Of course, the real correct answer is to not use a singleton, period.

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