Ok so I don’t understand why Firefox is saying that the $(“#canvas”)[0].getContext(‘2d’); is undefined. I put it out of the function so that all of the function can access it but here the ctx is still undefined.
(function($) {
// Undefined
var ctx = $('#canvas')[0].getContext("2d");
var x = 150;
var y = 150;
var dx = 2;
var dy = 4;
$(function() {
setInterval(draw, 10);
})
function draw() {
ctx.clearRect(0,0,300,300);
ctx.beginPath();
ctx.arc(x,y,10,0,Math.PI*2,true);
ctx.closePath();
ctx.fill();
x+=dx;
y+=dy;
}
})(jQuery);
However when I transferred the location of ctx to the unnamed function, the ctx is not undefined:
(function($) {
var ctx;
var x = 150;
var y = 150;
var dx = 2;
var dy = 4;
$(function() {
//Not Undefined
ctx = $("#canvas")[0].getContext('2d');
setInterval(draw, 10);
})
function draw() {
ctx.clearRect(0,0,300,300);
ctx.beginPath();
ctx.arc(x,y,10,0,Math.PI*2,true);
ctx.closePath();
ctx.fill();
x+=dx;
y+=dy;
}
})(jQuery);
Whats wrong with the first code? I mean var ctx is declared on the top. So that would make it a global variable. Hmm the error that I got was $(“#canvas”)[0] is undefined. Means that it can’t access the #canvas.. Why??
This is because in your first call you’re actually creating a Function object which will be processed only after the DOM has loaded, in another context.
That anonymous function will be called when all the elements in the page have already loaded, so the caller will be a jQuery core function and its context is completely different from the one you’re coding here.
I’d suggest wrapping everything inside the
$()call, so this should work: