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Home/ Questions/Q 998419
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:11:30+00:00 2026-05-16T07:11:30+00:00

ok so i nee help with this constructures struct balls { balls() { SetTimer(hWnd,

  • 0

ok so i nee help with this constructures

struct balls {
         balls()
         {
                SetTimer(hWnd, balls.BALL_ID, 1, null);
         }
    int Ex;
    int Ey;
    UINT_PTR BALL_ID;
};

well when i set the timer im having trouble with balls.BALL_ID. the compiler thinks that balls is structure like balls something. well i want ball to have the value of the structure. like this

         balls()
         {
                SetTimer(hWnd, balls.BALL_ID, 1, null);
         }
    int Ex;
    int Ey;
    UINT_PTR BALL_ID;
};
balls something;

now it creates the structure with something.BALL_ID instead of balls.BALL_ID.
in balls() that wat it do it changes balls() to something().
any idea how to change the balls.BALL_ID to stuctureName.BALL_ID?

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:11:31+00:00Added an answer on May 16, 2026 at 7:11 am

    BALL_ID is a member of the balls struct so when you want to use it within a member function you don’t need to prefix it with the name of an instance.
    So just initialize BALL_ID then use it:

    struct balls {
             balls( UINT_PTR id ) : BALL_ID( id ), Ex( 0 ), Ey( 0 )
             {
                    SetTimer(hWnd, BALL_ID, 1, NULL);
             }
        int Ex;
        int Ey;
        UINT_PTR BALL_ID;
    };
    
    balls something( IDT_TIMER1 );
    
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