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Home/ Questions/Q 517417
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T07:49:54+00:00 2026-05-13T07:49:54+00:00

okay i’m making a game using c++ (for the engine) and openGL, now i’ve

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okay i’m making a game using c++ (for the engine) and openGL, now i’ve had lots of trouble using cal3d library for importing my 3d max models into my c++ project,

as a matter of fact i dunno where to even start, i can’t find any decent guide and their documentation is pure shit really. i’ve been searching and trying stuff in this for over a month, but i don’t even understand the file structure it uses so far :S

i really need some help, r there any other libraries? any decent guide i can use? i’m stuck

thnx alot

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  1. Editorial Team
    Editorial Team
    2026-05-13T07:49:55+00:00Added an answer on May 13, 2026 at 7:49 am

    Rather than write your own exporter, consider using one of the built-in exporters for FBX, COLLADA, Crosswalk (.XSI), the Quake/Doom3 .MD3/.MD4 format, or even OBJ. It’ll be much easier to parse the resulting file format on your end than to write and maintain a brand-new exporter.

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