Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8358075
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 9, 20262026-06-09T10:41:08+00:00 2026-06-09T10:41:08+00:00

Possible Duplicate: Debug/Release difference I want to know what do these two mean: Debug

  • 0

Possible Duplicate:
Debug/Release difference

I want to know what do these two mean: Debug build and Release build and what is the difference between both.

Which one should I use (I mean which are the suitable conditions for each one)
and which build actually I am using now if I make a simple C++ project in Visual studio. [If I do not change any projects settings]

I am asking this because I am trying to make a GUI using wxWidgets 2.9.4 and they give different case of adding required .lib. these are

release ANSI static

debug ANSI static

release Unicode static

debug Unicode static

Please put a detailed answer.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-09T10:41:10+00:00Added an answer on June 9, 2026 at 10:41 am

    Debug build and release build are just names. They don’t mean anything.

    Depending on your application, you may build it in one, two or more
    different ways, using different combinations of compiler and linker
    options. Most applications should only be build in a single version:
    you test and debug exactly the same program that the clients use. In
    some cases, it may be more practical to use two different builds:
    overall, client code needs optimization, for performance reasons, but
    you don’t want optimization when debugging. And then there are cases
    where full debugging (i.e. iterator validation, etc.) may result in code
    that is too slow even for algorithm debugging, so you’ll have a build
    with full debugging checks, one with no optimization, but no iterator
    debugging, and one with optimization.

    Anytime you start on an application, you have to decide what options you
    need, and create the corresponding builds. You can call them whatever
    you want.

    With regards to external libraries (like wxwidgets): all compilers have
    some incompatibilities when different options are used. So people who
    deliver libraries (other than in source form) have to provide several
    different versions, depending on a number of issues:

    • release vs. debug: the release version will have been compiled with a
      set of more or less standard optimization options (and no iterator
      debugging); the debug version without optimization, and with iterator
      debugging. Whether iterator debugging is present or not is one thing
      which typically breaks binary compatibility. The library vendor should
      document which options are compatible with each version.

    • ANSI vs. Unicode: this probably means narrow char vs wide wchar_t
      for character data. Use which ever one corresponds to what you use in
      your application. (Note that the difference between these two is much
      more than just some compiler switches. You often need radically
      different code, and handling Unicode correctly in all cases is far from
      trivial; an application which truly supports Unicode must be aware of
      things like composing characters or bidirectional writing.)

    • static vs. dynamic: this determines how the library is linked and
      loaded. Usually, you’ll want static, at least if you count on deploying
      your application on other machines than the one you develop it on. But
      this also depends on licensing issues: if you need a license for each
      machine where the library is deployed, it might make more sense to use
      dynamic.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Possible Duplicate: Debug vs. release in .NET Debug/Release difference What is the difference between
Possible duplicate Debug Visual Studio Release in .NET What is the difference between Debug
Possible Duplicate: Debug and Release Library Linking with CMAKE (VISUAL STUDIO) cmake newb here,
Possible Duplicate: Android: automatically choose debug/release Maps api key? I use MapView in my
Possible Duplicate: Debug VS Release in .net We send out releases almost weekly due
Possible Duplicate: MySQL: determine which database is selected? I'm trying to debug some problems
Possible Duplicate: it is possible to Debug Global.asax? I want to debug the HttpApplication.Start
Possible Duplicate: ruby-debug with Ruby 1.9.3? I had heard rumors that ruby 1.9.3p125 has
Possible Duplicate: Ruby On Rails 3 and Webrick issue $ rails server /Users/Vineeth/.rvm/gems/ruby-1.9.3-p194/gems/ruby-debug-base19-0.11.25/lib/ruby-debug-base.rb:1:in `require':
Possible Duplicate: How can I convert a list<> to a multi-dimensional array? I want

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.