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Home/ Questions/Q 8288933
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T12:23:09+00:00 2026-06-08T12:23:09+00:00

Possible Duplicate: Loading model using Jeff Lamarches script Guys this might sound very newbie

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Possible Duplicate:
Loading model using Jeff Lamarches script

Guys this might sound very newbie question anyway i’m very new to GLKit and OpenGL

I’m using the Jeff Lamarches scipt from here (https://github.com/jlamarche/iOS-OpenGLES-Stuff) to generate Objective C header file from Blender.

Let say I’ve created a cube and did UV mapping in Blender using some image suppose image.png.

So basically I would like to understand where in the header the information about the mapping of the texture on the 3D model is kept ? Because I see only the vertex coordinates and normals in it.

In his examples of the MeshVertexModel is a three field array i.e.

...
    {/*v:*/{-0.351562, 0.828125, -0.242188}, /*n:*/{-0.183599, 0.982971, 0.005310}, /*t:*/{0.954205, 0.958702}},
...

But all I’m getting from generated header file is in following format

...
    {/*v:*/{-0.351562, 0.828125, -0.242188}, /*n:*/{-0.183599, 0.982971, 0.005310}},
...
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  1. Editorial Team
    Editorial Team
    2026-06-08T12:23:11+00:00Added an answer on June 8, 2026 at 12:23 pm

    Found that similar issue has also Wavefront export, here http://projects.blender.org/tracker/index.php?func=detail&aid=30317&group_id=9&atid=498 in 2.63 Blender.

    Just replacing the uv_layer = me.uv_textures.active.data by uv_layer = me.tessface_uv_textures.active.data helped to have generated texture coordinates.

    Update : For the sphere and cube the script does not work normally, i.e. for Cube it does generate no vertices and for sphere it does generate the vertice of a circle, for other complecated objectes the patch works and generates all the data correctly.

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