Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 504311
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T06:29:01+00:00 2026-05-13T06:29:01+00:00

Say I have a function that takes a const reference to a pointer… Example:

  • 0

Say I have a function that takes a const reference to a pointer…

Example:

void Foo( const Bar *&p_Thing, );

and I pass a pointer

Bar *blah = NULL; // Initialized when program starts up

to the function

Foo( blah );

I may encounter a compiler error like this

invalid initialization of reference of type 'const Bar*&' from expression of type 'Bar*'

This has happened to me a few times, and I’d really like to clear up how const operates in terms of applying to parameters in relation to argument passing. Any help is appreciated, thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T06:29:02+00:00Added an answer on May 13, 2026 at 6:29 am

    This is what you want:

    void Foo( Bar * const &p_Thing );
    

    Then it becomes a const-reference to a Bar * pointer, which has the lovely feature of compiling.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Say I have a function that takes a function pointer: int funct(double (*f)(double)); And
Say I have a function that takes a list and does something: (defun foo(aList)
Say I have a function that takes an arbitrary number of arguments (the last
Say I have a function foo that I want to call n times. In
I have a function that updates several tables. As an example, let's say it
Say I have two functions that expect ...rest parameters private function a(...myParams):void { trace(myParams.length);
Let's say that I have an Erlang function, with spec. -spec foo(integer(), string()) ->
Say i have a function that takes to coordinates, x and y. For x
Let's say I have a function that takes a list of function-list pairs, and
Say I have function with_foo that takes a block, and wrap it around a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.