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Home/ Questions/Q 802805
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T23:39:38+00:00 2026-05-14T23:39:38+00:00

Since I’m not familiar with iPhone development I’d like to know whether it is

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Since I’m not familiar with iPhone development I’d like to know whether it is possible to use OpenGL ES1.0 on the iPhone 3gs rather than 2.0.

I’d like to share a code base across different mobile platforms and not having to deal with the programmable pipeline from OGLES 2.0 could speed up an initial build.

Update — I’m not used to working with OpenGL Es, but is there a always complete backward compatibility or do phones sometimes only support the latest version, eg 2.0

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  1. Editorial Team
    Editorial Team
    2026-05-14T23:39:39+00:00Added an answer on May 14, 2026 at 11:39 pm

    Yes, you can. Simply call the OpenGL ES 1.0 APIs. The hardware is a full 2.0 device, but the software/driver can implement an OpenGL 1.x pipeline for you.

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