so I have this function which gets called multiple times during my program.
//global variable
BitmapImage img;
private void LoadImageFile(string ImageName)
{
WebClient ImageClient = new WebClient();
ImageClient.DownloadStringCompleted += new DownloadStringCompletedEventHandler(ImageFileLoaded);
xmlClient.DownloadStringAsync(new Uri("/images/"+ImageName, UriKind.RelativeOrAbsolute));
}
void ImageFileLoaded(object sender, DownloadStringCompletedEventArgs e)
{
if (e.Error == null)
{
img.set = e.Result;
}
}
the following code uses the new value of “img” so I want it to start only after img has been assigned the new source but it seems that it runs before that happens
You want to use WebClient.OpenReadAsync() instead of WebClient.DownloadStringAsync() because you want to read a binary image, not a string.
Then when you get the stream, you call BitmapImage.SetSource() using that stream.