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Home/ Questions/Q 4551568
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T16:39:16+00:00 2026-05-21T16:39:16+00:00

Sorry for a really noob-level question… I want to apply a specific piece of

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Sorry for a really noob-level question…

I want to apply a specific piece of the texture (not the entire texture) to a quad. The texture is a 256×64 image and I’d like to be able to specify the relevant piece by stating the pixel coordinates of its upper-left and bottom-right corners ( [0,0] being the upper left corner of the whole image and [256,64] being the bottom right).

Any ideas on how to do that?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-21T16:39:17+00:00Added an answer on May 21, 2026 at 4:39 pm

    The fractional answer is correct, but if you want to use integer texture coordinates (for example in a VBO) you can use the GL_TEXTURE matrix to change your texture coordinate system:

            glMatrixMode(GL_TEXTURE)
            glLoadIdentity()
            glScalef(1f/256f, 1f/64f, 1f)
    

    After that your texture coordinate units would be pixels. Another scaling strategy would be to scale so each tile is 1×1 in the final units.

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