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Home/ Questions/Q 8171777
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T21:33:59+00:00 2026-06-06T21:33:59+00:00

Student.h class Student { private: char m_sHouse[64]; public: Student(void); ~Student(void); void getHouse(char *hName); void

  • 0

Student.h

class Student
{
 private:
      char m_sHouse[64];
 public:
 Student(void);
 ~Student(void);
 void getHouse(char *hName);
 void setHouse(char *hName);
}

Student.cpp

 void Student::setHouse(char *hName)
 {
    strcpy(m_sHouse, hName);
 }

 void Student::getHouse(char *hName)
 {
     if (m_sHouse != NULL)
     {
        hName = new char[strlen(m_sHouse)+1];
        strcpy(hName, m_sHouse);
     }
 }

In main:

 student.getHouse(house);
 if (strcmp(house, "house") == 0)
     cout <<"\tCorrectly returned the student house: " << house<< endl;

setHouse(char *hName) sets student->m_sHouse equal to “house”.

My question:

When inside getHouse(char *hName), it acts as it should, setting hName to “house”. but when control is passed out of the function, my dynamically allocated memory is deallocated, so when I strcmp in main, my program crashes (I end up comparing a NULL pointer).

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  1. Editorial Team
    Editorial Team
    2026-06-06T21:34:01+00:00Added an answer on June 6, 2026 at 9:34 pm

    Nick, the proper solution is that you know that hName is already allocated by the user of the class (Dr. Coleman). You simply need to strcpy into the character array.

    Simply put:

    void Student::getHouse(char *hName)
    {
      strcpy(hName, m_sHouse);
    }
    
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