Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8198365
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T05:56:09+00:00 2026-06-07T05:56:09+00:00

Thats Unity3D js script error, on pc it work fine, but if I try

  • 0

Thats Unity3D js script error, on pc it work fine, but if I try to switch platform to android…

    var RelativeWaypointPosition : Vector3 = transform.InverseTransformPoint( Vector3( 
                                            waypoints[currentWaypoint].position.x, 
                                            transform.position.y, 
                                            waypoints[currentWaypoint].position.z ) );
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T05:56:11+00:00Added an answer on June 7, 2026 at 5:56 am

    Check this thread for a similar problem – and possible ways of fixing yours.

    In short, your waypoints variable is probably just of Array type, when it should actually be Transform[]. So adjust the assignments accordingly.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I was trying to implement multithreaded script execution in Unity3d, but it seems that
I have a double thats got a value of something like 0.50000 but I
I'm working on android unity3d project where I want to post some stuff to
I have a Xcode project generated by Unity3D. Out of nowhere came this error.
Using SVN (Tortoise) in UNity3D clutters the script directory with .meta files. (one for
I need to create an android application which consists of parts written on Unity3d
Thats my code so far which does not work: <DockPanel > <Button Content=Start Command={Binding
Thats it really.. I am using VS2008 Express. All the samples say just to
Ive got a div thats hidden with .hide and on click opens using .show(slide,
I have a UIViewController thats presented modally. When I watch the memory allocations Instrument,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.