The problem:
- On top of existing UIView, load a background image
- From the card deck image (big image), cut 1 card (a part of a big image) and
- Place that card on top of the background image
The following code works. It does exactly what i need it do to. I ask you though ..
- Am i doing it right? Is this the way it’s done?
- Are all steps i used really needed? I have a strong suspicion i made it more complicated then it needs to be
Thank you for your time
// Define overall UIView area and create a view
UIView *background = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
// Gain access to background image
UIImage *backgroundImage = [UIImage imageNamed:@"green_background.jpg"];
// Put background image on top of a
UIImageView *myImageView = [[UIImageView alloc] initWithImage:backgroundImage];
// So now we have the view of some size with some image bahind it
[background addSubview:myImageView];
// #####################################################################
CGRect positionOnParentView = CGRectMake(40, 40, 50, 130);
CGImageRef bigImage = [UIImage imageNamed:@"cards.png"].CGImage;
CGImageRef partOfABigImage = CGImageCreateWithImageInRect(bigImage, CGRectMake(0, 0, 200, 50));
// get an image to be displayed
UIImage *partOfImage = [UIImage imageWithCGImage:partOfABigImage];
// Put it on it's onw view
UIImageView *cardImage = [[UIImageView alloc] initWithImage:partOfImage];
// create a UIview and add image
UIView *card = [[UIView alloc] initWithFrame:positionOnParentView];
[card addSubview:cardImage];
[background addSubview:card];
[[self view] addSubview:background];
You’re creating this view hierarchy:
A
UIImageViewcan have subviews. So do you need all of those intermediate views? Would this simpler hierarchy be sufficient?