The question field is a bit too short to pose my real question. If anyone can recapitulate it better, please feel free.
My real question is this: I’m reading a lot of other people’s code in C# these days, and I have noticed that one particular form of iteration is widely spread, (see in code).
My first question is:
Are all these iterations equivalent?
And my second is: why prefer the first? Has it something to do with readibility? Now I don’t believe the first form is more readable then the for-form once you get used to it, and readibility is far too much a subjective item in these constructs, of course, what you use the most will seem more readable, but I can assure everyone that the for-form is at least as readable, since it has all in one line, and you can even read the initializing in the construct.
Thus the second question: why is the 3rd form seen much less in code?
// the 'widespread' construct
int nr = getNumber();
while (NotZero(nr))
{
Console.Write(1/nr);
nr = getNumber();
}
// the somewhat shorter form
int nr;
while (NotZero(nr = getNumber()))
Console.Write(1 / nr);
// the for - form
for (int nr = getNumber(); NotZero(nr); nr = getNumber())
Console.Write(1 / nr);
The first and third forms you’ve shown repeat the call to GetNumber. I prefer the second form, although it has the disadvantage of using a side-effect within a condition of course. However I pretty much only do that with a while loop. Usually I don’t end up passing the result as an argument though – the common situations I find myself in are:
and
Both of these are now so idiomatic to me that they don’t cause me any problems – and as I say, they allow me to only state each piece of logic once.
If you don’t like the variable having too much scope, you can just introduce an extra block:
Personally I don’t tend to do this – the “too-wide” scope doesn’t bother me that much.
I suspect it wouldn’t be too hard to write a method to encapsulate all of this. Something like:
Mind you, for line reading I have a class which helps:
(It doesn’t just work with files – it’s pretty flexible.)