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Home/ Questions/Q 8362117
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T11:52:05+00:00 2026-06-09T11:52:05+00:00

There are two methods to rotate matrices in android.opengl.Matrix class, they are: static void

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There are two methods to rotate matrices in android.opengl.Matrix class, they are:

  1. static void rotateM (float[] m, int mOffset, float a, float x, float y, float z)
    Rotates matrix m in place by angle a (in degrees) around the axis (x, y, z)

  2. static void setRotateM(float[] rm, int rmOffset, float a, float x, float y, float z)
    Rotates matrix m by angle a (in degrees) around the axis (x, y, z)

Here is the original ducumentation

These methods act a bit different, but I don’t understand the exact difference. Coul you explain this to me?

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  1. Editorial Team
    Editorial Team
    2026-06-09T11:52:06+00:00Added an answer on June 9, 2026 at 11:52 am

    Let’s say matrix R is rotation matrix around (x,y,z) axis by angle a, then rotateM method modifies existing matrix m like this: m = R * m, but setRotateM overwrites it: m = R.

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